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Made in 48 hours for Ludum Dare 45.
This was the first time I entered Ludum Dare using a proper game engine (Godot). I thought this would be fun, since I could focus less on code, and more on gameplay and assets. However I didn't really enjoy either of those parts as much as I usually like engine design.
It's a basic platformer. Initially I wanted more content and items, to make it better fit with the theme, but I couldn't find motivation enough to give it 100%. It's at least "winnable", and has a form of scoring.
Controls
- A/D or Left/Right to move
- Spacebar or Up to jump
- E to open doors
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Release date | Oct 06, 2019 |
Author | Kwarf |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Ludum Dare 45, Singleplayer |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Ludum Dare, Source code |